Skip to main content

Battleship with javascript issue

I made a battleship game following along with the Head First JS programming book. I am able to get the game to work when I have hardcoded locations for ships, but the issue arises when i code for ship locations, ship generations and collisions. What occurs is that the game doesn't load, even the CCS/html grid doesn't show except the input bar.

below is the code with the predetermined locations under "model" object which keeps track of the ships.

var model = {
    boaddsize: 7,
    numShips: 3,
    shipLength: 3,
    shipsSunk: 0,
    
    ships: [
        { locations: ["06", "16", "26"], hits:["", "", ""]},
        { locations: ["24", "34", "44"], hits:["", "", ""]},
        { locations: ["10", "11", "12"], hits:["", "", ""]}
    ],
   fire: function(guess) {
        for (var i = 0; i < this.numShips; i++) {
            var ship = this.ships[i];
            var locations = ship.locations;
            var index = locations.indexOf(guess);
            if (index >=0) {
                ship.hits[index] = "hit";
                view.displayHit(guess);
                view.displayMessage("HIT");
                if (this.isSunk(ship)) {
                    view.displayMessage("You sank my battleship!!");
                    this.shipsSunk++;
                }
                return true;
            }
        }
        view.displayMiss(guess);
        view.displayMessage("You missed!");
        return false;
    },
    isSunk: function(ship) {
        for (var i = 0; i < this.shipLength; i++) {
            if (ship.hits[i] !== "hit") {
                return false;
            }
        }
        return true;
    }

};

This works fine and everything loads perfectly. Now when i enter code to generate ships, locations and stop collisions into the model object, the app doesn't load, nor does the image of the grid.

    generateShipLocations: function() {
        var locations;
        for (var i = 0; i < this.numShips; i++) {
            do {
                locations = this.generateShip();
            } while (this.collision(locations));
            this.ships[i].locations = locations;
        }
    },
    
    generateShip: function() {
        var direction = Math.floor(Math.random() * 2);
        var row;
        var col;
        if (direction === 1) {
            row = Math.floor(Math.random() * this.boardSize);
            col = Math.floor(Math.random() * (this.boaddsize - (this.shipLength + 1)));
        } else {
            row = Math.floor(Math.random() * (this.boaddsize - (this.shipLength + 1)));
            col = Math.floor(Math.random * this.boaddsize);
        }
        var newShipLocations = [];
        for (var i = 0; i < this.shipLength; i++) {
            if (direction === 1) {
                newShipLocations.push(row + "" + (col + i));
            } else {
                newShipLocations.push((row + i) + "" + col);
            }
        }
        return newShipLocations;
    },
    
    collision: function(locations) {
        for (var i = 0; i < this.numShips; i++) {
            var ship = this.ships[i];
            for (var j = 0; j < locations.length; j++) {
                if (ship.locations.indexOf(locations[j]) >= 0) {
                    return true;
                }
            }
        }
        return false;
    }

Also i updated the ships array from hardcoded locations to 0's

    ships: [
        { locations: [0, 0, 0], hits:["", "", ""]},
        { locations: [0, 0, 0], hits:["", "", ""]},
        { locations: [0, 0, 0], hits:["", "", ""]}
    ],

These are the functions i have in place so the fire button works.

function init() {
    var fireButton = document.getElementById("fireButton");
    fireButton.onclick = handleFireButton;
    var guessInput = document.getElementById("guessInput");
    guessInput.onkeypress = handleKeyPress;
    model.generateShipLocations();
}

function handleKeyPress(e) {
    var fireButton = document.getElementById("fireButton");
    if (e.keyCode === 13) {
        fireButton.click();
        return false;
    }
}

function handleFireButton() {
    var guessInput = document.getElementById("guessInput");
    var guess = guessInput.value;
    controller.processGuess(guess);
    
    guessInput.value = "";
}

window.onload = init;

Please let me know where i went wrong and if the entire JS code is required to assist me in debugging let me know.

Via Active questions tagged javascript - Stack Overflow https://ift.tt/2FdjaAW

Comments

Popular posts from this blog

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype

Why is my reports service not connecting?

I am trying to pull some data from a Postgres database using Node.js and node-postures but I can't figure out why my service isn't connecting. my routes/index.js file: const express = require('express'); const router = express.Router(); const ordersCountController = require('../controllers/ordersCountController'); const ordersController = require('../controllers/ordersController'); const weeklyReportsController = require('../controllers/weeklyReportsController'); router.get('/orders_count', ordersCountController); router.get('/orders', ordersController); router.get('/weekly_reports', weeklyReportsController); module.exports = router; My controllers/weeklyReportsController.js file: const weeklyReportsService = require('../services/weeklyReportsService'); const weeklyReportsController = async (req, res) => { try { const data = await weeklyReportsService; res.json({data}) console...

How to split a rinex file if I need 24 hours data

Trying to divide rinex file using the command gfzrnx but getting this error. While doing that getting this error msg 'gfzrnx' is not recognized as an internal or external command Trying to split rinex file using the command gfzrnx. also install'gfzrnx'. my doubt is I need to run this program in 'gfzrnx' or in 'cmdprompt'. I am expecting a rinex file with 24 hrs or 1 day data.I Have 48 hrs data in RINEX format. Please help me to solve this issue. source https://stackoverflow.com/questions/75385367/how-to-split-a-rinex-file-if-i-need-24-hours-data