Skip to main content

How to make image disappear or how to hide image from the screen? [duplicate]

I'm making my first pygame game, Plane Delivery game. I'm stuck at the menu. I created menu with my custom background image. Also, I created START button which is used to start the game. When player clicks the START button, I want to hide main menu background, and show the game's background image, world map. Thank you for help! There's code:

import pygame 
pygame.init()


window = pygame.display.set_mode((1920, 1080))
pygame.display.set_caption('Plane Delivery')
POZADINA = (254, 0, 60) # BOJA POZADINE

window.fill(POZADINA)

clock = pygame.time.Clock()
    
menu_img = pygame.image.load('Plane_Delivery2.jpg')
menu_img = pygame.transform.scale(menu_img, (1920, 1080))

bg_img = pygame.image.load('background.jpg')
bg_img = pygame.transform.scale(bg_img,(1920, 1080))
plane_sprite = pygame.image.load('avion3.png')
x2 = 960
y2 = 540

# -- Main Menu -- 

#button class
class Button():
  def __init__(self, x, y, image, scale):
    width = image.get_width()
    height = image.get_height()
    self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
    self.rect = self.image.get_rect()
    self.rect.topleft = (x, y)
    self.clicked = False

  def draw(self, surface):
    action = False
    #get mouse position
    pos = pygame.mouse.get_pos()

    #check mouseover and clicked conditions
    if self.rect.collidepoint(pos):
      if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
        self.clicked = True
        action = True

    if pygame.mouse.get_pressed()[0] == 0:
      self.clicked = False

    #draw button on screen
    surface.blit(self.image, (self.rect.x, self.rect.y))

    return action

start_img = pygame.image.load('start2.png').convert_alpha()
exit_img = pygame.image.load('exit2.png').convert_alpha()

start_button = Button(30, 400, start_img, 0.8)
exit_button = Button(200, 360, exit_img, 0.4)
run = True

while run:
  clock.tick(40)
  window.blit(menu_img, (0, 0))
  if start_button.draw(window):
    
    window.fill((255, 255, 0))
    window.blit(bg_img, (0, 0))
    pygame.display.flip()
    

    window.blit(plane_sprite, (x2, y2))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
          run = False
        while 1:
          for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
              if event.key == pygame.K_w:
                y2 += 20
              if event.key == pygame.K_s:
                y2 -= 20
              if event.key == pygame.K_a:
                x2 -= 20
              if event.key == pygame.K_d:
                x2 += 20
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        run = False
  if exit_button.draw(window):
    pygame.quit()

  for event in pygame.event.get():
    if event.type == pygame.QUIT:
      run = False
  pygame.display.update()


Thank you for help! :D


source https://stackoverflow.com/questions/74248118/how-to-make-image-disappear-or-how-to-hide-image-from-the-screen

Comments

Popular posts from this blog

Where and how is this Laravel kernel constructor called? [closed]

Where and how is this Laravel kernel constructor called? public fucntion __construct(Application $app, $Router $roouter) { } I have read the documentation and some online tutorial but I can find any clear explanation. I am learning Laravel and I am wondering where does this kernel constructor receives its arguments from. "POSTMOTERM" CLARIFICATION: Here is more clarity.I have checked the boostrap/app.php and it is only used for boostrapping the interfaces into the container class. What is not clear to me is where and how the Kernel class is instatiated and the arguments passed to the object calling the constructor.Something similar to; obj = new kernel(arg1,arg2) or, is the framework using some magic functions somewhere? Special gratitude to those who burn their eyeballs and brain cells on this trivia before it goes into a full blown menopause alias "MARKED AS DUPLICATE". To some of the itchy-finger keyboard warriors, a.k.a The mods,because I believe in th...

Why is my reports service not connecting?

I am trying to pull some data from a Postgres database using Node.js and node-postures but I can't figure out why my service isn't connecting. my routes/index.js file: const express = require('express'); const router = express.Router(); const ordersCountController = require('../controllers/ordersCountController'); const ordersController = require('../controllers/ordersController'); const weeklyReportsController = require('../controllers/weeklyReportsController'); router.get('/orders_count', ordersCountController); router.get('/orders', ordersController); router.get('/weekly_reports', weeklyReportsController); module.exports = router; My controllers/weeklyReportsController.js file: const weeklyReportsService = require('../services/weeklyReportsService'); const weeklyReportsController = async (req, res) => { try { const data = await weeklyReportsService; res.json({data}) console...

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype