Skip to main content

Phaser 3 Trying to trace number of bullets active

I am trying to make my bullet into group. I am beginner at phaser 3. I got my bullet working from here. I want to make the bullets created be traceable.

There is another problem. After some short tests I found out that there are multiple bullets created. Test 1: I added barriers on the outside of the scene and added collider with the bullet and the barriers, it logged multiple times when triggered. Test 2: When having contact with the enemy, some bullets got reflect and flew the other way. This is related to the question because this can be done by limiting the bullets if there is some way to trace them.

Click here for the full code on replit.

this.input.on('pointerdown', pointer => {
    if (ammo > 0) {
        charge.setText('CHARGED!');
        let speed = 750;
        console.log(ammo);

        // create bullet
        bullet = this.add.image(playerArm.x, playerArm.y, 'bullet');
        bullet.setScale(0.5);
        bullet.rotation = playerArm.rotation;
        this.physics.add.existing(bullet);

        group = this.add.group({
            defaultKey: 'bullet',
            maxSize: 100,
        })

        // get Vector where to shoot bullet
        let vector = new Phaser.Math.Vector2(pointer.x - playerArm.x, pointer.y - playerArm.y);

        // set Speed of bullet 
        vector.setLength(speed * timeSpeed);

        // QuickFix to destroy the bullet after 1 Second automatically
        setTimeout(() => bullet.destroy(), 1500);
        ammo -= 1;

        // to shoot in a straightline, just comment the following line in
        // bullet.body.setAllowGravity(false);
        function killBullet() {
            bullet.destroy();
        }


        bullet.body.setVelocity(vector.x, vector.y);
        bullet.body.setAllowGravity(false);
        bulletsAlive.setText('Bullets alive' + group.getLength())
        this.physics.add.collider(bullet, enemy, hitEnemy, null, this);
        this.physics.add.collider(bullet, platforms, killBullet, null, this);
    }
});

if (ammo <= 0) {
    function onEvent() {
        ammo = 15;
    }
    timedEvent = this.time.delayedCall(2000, onEvent, [], this);
    // setTimeout(() => ammo = 15, 1000);
    charge.setText('OUT OF CHARGE! CHARGING!');
    console.log('reloading');
}
Via Active questions tagged javascript - Stack Overflow https://ift.tt/SHV0ArW

Comments

Popular posts from this blog

Confusion between commands.Bot and discord.Client | Which one should I use?

Whenever you look at YouTube tutorials or code from this website there is a real variation. Some developers use client = discord.Client(intents=intents) while the others use bot = commands.Bot(command_prefix="something", intents=intents) . Now I know slightly about the difference but I get errors from different places from my code when I use either of them and its confusing. Especially since there has a few changes over the years in discord.py it is hard to find the real difference. I tried sticking to discord.Client then I found that there are more features in commands.Bot . Then I found errors when using commands.Bot . An example of this is: When I try to use commands.Bot client = commands.Bot(command_prefix=">",intents=intents) async def load(): for filename in os.listdir("./Cogs"): if filename.endswith(".py"): client.load_extension(f"Cogs.{filename[:-3]}") The above doesnt giveany response from my Cogs ...

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype

Where and how is this Laravel kernel constructor called? [closed]

Where and how is this Laravel kernel constructor called? public fucntion __construct(Application $app, $Router $roouter) { } I have read the documentation and some online tutorial but I can find any clear explanation. I am learning Laravel and I am wondering where does this kernel constructor receives its arguments from. "POSTMOTERM" CLARIFICATION: Here is more clarity.I have checked the boostrap/app.php and it is only used for boostrapping the interfaces into the container class. What is not clear to me is where and how the Kernel class is instatiated and the arguments passed to the object calling the constructor.Something similar to; obj = new kernel(arg1,arg2) or, is the framework using some magic functions somewhere? Special gratitude to those who burn their eyeballs and brain cells on this trivia before it goes into a full blown menopause alias "MARKED AS DUPLICATE". To some of the itchy-finger keyboard warriors, a.k.a The mods,because I believe in th...