Why does the console say "Cannot use import statement outside a module" when I import a class, which is a module? [duplicate]
So, I created two script files, one for export and one for import.
Export
// Mario's Test Studio
const canvas = document.querySelector('canvas');
const c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
export default class Mario {
constructor() {
this.height = 20;
this.width = 20;
this.position = {
x: 0,
y: canvas.height - this.height
};
this.velocity = {
x: 0
}
this.shift = false;
this.right = false;
this.left = false;
}
draw() {
addEventListener('keyup', ({keyCode}) => {
switch (keyCode) {
case 39:
this.right = false;
break;
case 37:
this.left = false;
break;
}
switch (keyCode) {
case 16:
this.shift = false;
break;
}
});
addEventListener('keydown', ({keyCode}) => {
switch (keyCode) {
case 39:
this.right = true;
break;
case 37:
this.left = true;
break;
}
switch (keyCode) {
case 16:
this.shift = true;
break;
}
});
this.position.x += this.velocity.x;
c.fillStyle = 'red';
c.fillRect(this.position.x, this.position.y, this.width, this.height);
if (this.right == true && this.shift == true) {
if (this.velocity.x < 2 && this.position.x + this.width + this.velocity.x <= canvas.width) {
this.velocity.x += 0.25;
console.log(this.velocity.x);
}else if(this.position.x + this.width + this.velocity.x >= canvas.width) {
this.velocity.x = 0;
console.log(this.velocity.x);
}
}else if(this.left == true && this.shift == true) {
if (this.velocity.x > -2 && this.position.x + this.velocity.x >= 0) {
this.velocity.x -= 0.25;
console.log(this.velocity.x);
}else if(this.position.x + this.velocity.x <= 0) {
this.velocity.x = 0;
console.log(this.velocity.x);
}
}else if(this.right == true && this.shift == false) {
if (this.velocity.x < 1.5 && this.position.x + this.width + this.velocity.x <= canvas.width) {
this.velocity.x += 0.25;
console.log(this.velocity.x);
}else if(this.velocity.x > 1.5 && this.position.x + this.width + this.velocity.x <= canvas.width) {
this.velocity.x -= 0.25;
console.log(this.velocity.x);
}else if(this.position.x + this.width + this.velocity.x >= canvas.width) {
this.velocity.x = 0;
console.log(this.velocity.x);
}
}else if(this.left == true && this.shift == false) {
if (this.velocity.x > -1.5 && this.position.x + this.velocity.x >= 0) {
this.velocity.x -= 0.25;
console.log(this.velocity.x);
}else if(this.velocity.x < -1.5 && this.position.x + this.velocity.x >= 0) {
this.velocity.x += 0.25;
console.log(this.velocity.x);
}else if(this.position.x + this.velocity.x <= 0) {
this.velocity.x = 0;
console.log(this.velocity.x);
}
}else{
if (this.velocity.x < 0) {
this.velocity.x += 0.25;
console.log(this.velocity.x);
}else if(this.velocity.x > 0) {
this.velocity.x -= 0.25;
console.log(this.velocity.x);
}
}
}
}
const mario = new Mario();
const animate = () => {
requestAnimationFrame(animate);
c.clearRect(0, 0, canvas.width, canvas.height);
mario.draw();
}
animate();
Import
import class Mario from './mario.js';
const canvas = document.querySelector('canvas');
const c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
const mario = new Mario();
const animate = () => {
requestAnimationFrame(animate);
c.clearRect(0, 0, canvas.width, canvas.height);
mario.draw();
};
animate();
I tried to write "import Mario from './mario.js'", "import {class Mario from './mario.js'}", and "import {class Mario from 'Spritesheets /* Folder where I saved my file */'}." All of these got the same result: "Cannot use import statement outside a module."
So, I fixed that issue, but I got a new issue after I used script type module: according to the console, my script was blocked because of cross-origin. How do you fix that?
<canvas></canvas>
<style>
* {
margin: 0px !important;
}
</style>
<script src="super-mario-bros.js" type="module"></script>
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