Skip to main content

Why does the console say "Cannot use import statement outside a module" when I import a class, which is a module? [duplicate]

So, I created two script files, one for export and one for import.

Export

// Mario's Test Studio
const canvas = document.querySelector('canvas');
const c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
export default class Mario {
    constructor() {
        this.height = 20;
        this.width = 20;
        this.position = {
            x: 0,
            y: canvas.height - this.height
        };
        this.velocity = {
            x: 0
        }
        this.shift = false;
        this.right = false;
        this.left = false;
    }
    draw() {
        addEventListener('keyup', ({keyCode}) => {
            switch (keyCode) {
                case 39:
                    this.right = false;
                    break;
                case 37: 
                    this.left = false;
                    break;
            }
            switch (keyCode) {
                case 16:
                    this.shift = false;
                    break;
            }
        });
        addEventListener('keydown', ({keyCode}) => {
            switch (keyCode) {
                case 39:
                    this.right = true;
                    break;
                case 37: 
                    this.left = true;
                    break;
            }
            switch (keyCode) {
                case 16: 
                    this.shift = true;
                    break;
            }
        });
        this.position.x += this.velocity.x;
        c.fillStyle = 'red';
        c.fillRect(this.position.x, this.position.y, this.width, this.height);
        if (this.right == true && this.shift == true) {
            if (this.velocity.x < 2 && this.position.x + this.width + this.velocity.x <= canvas.width) {
                this.velocity.x += 0.25;
                console.log(this.velocity.x);
            }else if(this.position.x + this.width + this.velocity.x >= canvas.width) {
                this.velocity.x = 0;
                console.log(this.velocity.x);
            }
        }else if(this.left == true && this.shift == true) {
            if (this.velocity.x > -2 && this.position.x + this.velocity.x >= 0) {
                this.velocity.x -= 0.25;
                console.log(this.velocity.x);
            }else if(this.position.x + this.velocity.x <= 0) {
                this.velocity.x = 0;
                console.log(this.velocity.x);
            }
        }else if(this.right == true && this.shift == false) {
            if (this.velocity.x < 1.5 && this.position.x + this.width + this.velocity.x <= canvas.width) {
                this.velocity.x += 0.25;
                console.log(this.velocity.x);
            }else if(this.velocity.x > 1.5 && this.position.x + this.width + this.velocity.x <= canvas.width) {
                this.velocity.x -= 0.25;
                console.log(this.velocity.x);
            }else if(this.position.x + this.width + this.velocity.x >= canvas.width) {
                this.velocity.x = 0;
                console.log(this.velocity.x);
            }
        }else if(this.left == true && this.shift == false) {
            if (this.velocity.x > -1.5 && this.position.x + this.velocity.x >= 0) {
                this.velocity.x -= 0.25;
                console.log(this.velocity.x);
            }else if(this.velocity.x < -1.5 && this.position.x + this.velocity.x >= 0) {
                this.velocity.x += 0.25;
                console.log(this.velocity.x);
            }else if(this.position.x + this.velocity.x <= 0) {
                this.velocity.x = 0;
                console.log(this.velocity.x);
            }
        }else{
            if (this.velocity.x < 0) {
                this.velocity.x += 0.25;
                console.log(this.velocity.x);
            }else if(this.velocity.x > 0) {
                this.velocity.x -= 0.25;
                console.log(this.velocity.x);
            }
        }
    }
}
const mario = new Mario();
const animate = () => {
    requestAnimationFrame(animate);
    c.clearRect(0, 0, canvas.width, canvas.height);
    mario.draw();
}
animate();

Import

import class Mario from './mario.js';
const canvas = document.querySelector('canvas');
const c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
const mario = new Mario();
const animate = () => {
    requestAnimationFrame(animate);
    c.clearRect(0, 0, canvas.width, canvas.height);
    mario.draw();
};
animate();

I tried to write "import Mario from './mario.js'", "import {class Mario from './mario.js'}", and "import {class Mario from 'Spritesheets /* Folder where I saved my file */'}." All of these got the same result: "Cannot use import statement outside a module."

So, I fixed that issue, but I got a new issue after I used script type module: according to the console, my script was blocked because of cross-origin. How do you fix that?

<canvas></canvas>
<style>
    * {
        margin: 0px !important;
    }
</style>
<script src="super-mario-bros.js" type="module"></script>
Via Active questions tagged javascript - Stack Overflow https://ift.tt/PbESJXo

Comments

Popular posts from this blog

Where and how is this Laravel kernel constructor called? [closed]

Where and how is this Laravel kernel constructor called? public fucntion __construct(Application $app, $Router $roouter) { } I have read the documentation and some online tutorial but I can find any clear explanation. I am learning Laravel and I am wondering where does this kernel constructor receives its arguments from. "POSTMOTERM" CLARIFICATION: Here is more clarity.I have checked the boostrap/app.php and it is only used for boostrapping the interfaces into the container class. What is not clear to me is where and how the Kernel class is instatiated and the arguments passed to the object calling the constructor.Something similar to; obj = new kernel(arg1,arg2) or, is the framework using some magic functions somewhere? Special gratitude to those who burn their eyeballs and brain cells on this trivia before it goes into a full blown menopause alias "MARKED AS DUPLICATE". To some of the itchy-finger keyboard warriors, a.k.a The mods,because I believe in th...

Why is my reports service not connecting?

I am trying to pull some data from a Postgres database using Node.js and node-postures but I can't figure out why my service isn't connecting. my routes/index.js file: const express = require('express'); const router = express.Router(); const ordersCountController = require('../controllers/ordersCountController'); const ordersController = require('../controllers/ordersController'); const weeklyReportsController = require('../controllers/weeklyReportsController'); router.get('/orders_count', ordersCountController); router.get('/orders', ordersController); router.get('/weekly_reports', weeklyReportsController); module.exports = router; My controllers/weeklyReportsController.js file: const weeklyReportsService = require('../services/weeklyReportsService'); const weeklyReportsController = async (req, res) => { try { const data = await weeklyReportsService; res.json({data}) console...

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype