Skip to main content

Displaying different images with raspberry in Python using PIR sensor

sorry in advance for any dumb mistakes, I'm a very beginner programmer and am trying to help my friend with his project (he doesn't know how to code).

We are trying to make the program display one picture or the other, depending on the reading on the PIR sensor. If the reading is LOW, image A is shown. If the reading is HIGH, image B is shown. For this, we are using the pygame library and the display function.

The issue is: we cannot make the program alternate between pictures.

At first we were using the PIL library, but we found that it lacked a way to close the image windows in a simple manner, and the program kept creating new windows everytime the sensor did a reading.

So we opted for the pygame, as it has an option to exit the display function. At our first attempt, the program would only read the first if, that is, the LOW input. So I modified it as a way to try and make that every time the sensor changed readings (from LOW to HIGH and vice versa) it would first close the display function and immediately open again. What actually happened was that the images kept flashing on the screen because it kept closing and opening.

What we want is that when the sensor reads the input, the desired image is shown and stays on the screen (fullscreen) with a single window, and if the sensor detects a different input, that previews image is closed and the other one is open.

Below is the code [note that my friend initially used a simple PIR sensor + LED code he found online and we adapted it to rather than light the LED, show the pictures]

import pygame

import time
import RPi.GPIO as GPIO
GPIO.setwarnings(False)
GPIO.setmode(GPIO.BOARD)
GPIO.setup(16, GPIO.IN)        
pygame.init()
while True:
  i=GPIO.input(16)

   if i==0
    pygame.display.quit()
    pygame.display.init()
    img1 = pygame.image.load('image1.jpg')

    screen = pygame.display.set_mode((0,0))

    screen.blit(img1, (0, 0))

    pygame.display.flip()

    pygame.event.clear()

   if i==1
    pygame.display.quit()
    pygame.display.init()
    img2 = pygame.image.load('image2.jpg')

    screen = pygame.display.set_mode((0,0))

    screen.blit(img2, (0, 0))

    pygame.display.flip()

    pygame.event.clear()


source https://stackoverflow.com/questions/77084221/displaying-different-images-with-raspberry-in-python-using-pir-sensor

Comments

Popular posts from this blog

Where and how is this Laravel kernel constructor called? [closed]

Where and how is this Laravel kernel constructor called? public fucntion __construct(Application $app, $Router $roouter) { } I have read the documentation and some online tutorial but I can find any clear explanation. I am learning Laravel and I am wondering where does this kernel constructor receives its arguments from. "POSTMOTERM" CLARIFICATION: Here is more clarity.I have checked the boostrap/app.php and it is only used for boostrapping the interfaces into the container class. What is not clear to me is where and how the Kernel class is instatiated and the arguments passed to the object calling the constructor.Something similar to; obj = new kernel(arg1,arg2) or, is the framework using some magic functions somewhere? Special gratitude to those who burn their eyeballs and brain cells on this trivia before it goes into a full blown menopause alias "MARKED AS DUPLICATE". To some of the itchy-finger keyboard warriors, a.k.a The mods,because I believe in th...

Why is my reports service not connecting?

I am trying to pull some data from a Postgres database using Node.js and node-postures but I can't figure out why my service isn't connecting. my routes/index.js file: const express = require('express'); const router = express.Router(); const ordersCountController = require('../controllers/ordersCountController'); const ordersController = require('../controllers/ordersController'); const weeklyReportsController = require('../controllers/weeklyReportsController'); router.get('/orders_count', ordersCountController); router.get('/orders', ordersController); router.get('/weekly_reports', weeklyReportsController); module.exports = router; My controllers/weeklyReportsController.js file: const weeklyReportsService = require('../services/weeklyReportsService'); const weeklyReportsController = async (req, res) => { try { const data = await weeklyReportsService; res.json({data}) console...

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype