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My Entity animation doesn't work. How can I fix it?

My Entity animation doesn't work. How can I fix it?

class Ateset(Entity):
    def __init__(self, position, target, **kwargs):
        super().__init__(
            model='quad',
            texture='rock.png',
            collider='sphere',
            position=position,
            **kwargs
        )

        self.animate_position(
            target,
            duration=1,
        )
def input(key):
    if key == 'q':
        mouse_position = mouse.world_point
        Energy.value -= 20
        Energy.text = "Enerji: " + str(Energy.value)
        ateset = Ateset(
            position=(player.x, player.y, -1),
            target=Vec3(mouse_position.x, mouse_position.y, -1))
The error I get:
I have this error File "C:\Users\beek6\PycharmProjects\Test\venv\Lib\site-packages\ursina\main.py", line 176, in input
    __main__.input(key)   File "C:\Users\beek6\PycharmProjects\Test\oyun\main.py", line 298, in input
    Ateset( TypeError: 'NoneType' object is not callable

I holding key q and ı get this error. What can i do for this error?



source https://stackoverflow.com/questions/75975704/my-entity-animation-doesnt-work-how-can-i-fix-it

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