Skip to main content

Queenbee evaluation function for Hex

I created an alpha-beta cutoff search agent for Hex that uses the Queen Bee evaluation function, but I cannot get the function to work properly and need help. The evaluation function is described in section 3.2 of this paper. The function is simple and the explanation is quick to read through.

I have provided my implementation below and have a couple questions:

  1. The function seems to work fine for smaller board sizes, but it cannot be completed quickly for larger boards. What can I do to speed up this calculation?
  2. There is definitely a simple fix for this, but this function is difficult for me to debug and test because there are many recursive calls that I need to walk through. Is there a way to skip all the recursive calls and jump back to the original caller in VS Code?
def qb_distance(state, qb):

    def qb_distance_left(pos, d, v, qb_list):
        r, c = pos[0], pos[1]
        if c == 0: #if the current position is on the left edge of the board, return d
            return d
        if len(qb_list) >= 2:
            qb_list.pop(qb_list.index(min(qb_list)))
            m2 = qb_list.pop(qb_list.index(min(qb_list)))
            if d > m2: #If the distance exceeds the second smallest found, stop searching and return to the caller
                return d
        adjList = [(r,c-1), (r+1, c-1), (r-1, c), (r+1, c), (r-1, c+1), (r, c+1)]
        adjList = [pos for pos in adjList if pos[0] >= 0 and pos[0] < state.size and pos[1] >= 0 and pos[1] < state.size and pos not in v]
        result = []
        visited = [x for x in v]
        visited.append((r,c))
        for pos in adjList:
            if  pos not in state.board:
                result.append(qb_distance_left(pos,d+1,[x for x in visited], [x for x in result]))
            elif state.board.get(pos) == state.player:
                result.append(qb_distance_left(pos,d, [x for x in visited], [x for x in result]))
        result = [x for x in result if x != float("inf")]
        if len(result) < 2:
            return float("inf")
        result.pop(result.index(min(result)))
        return result[result.index(min(result))]

    def qb_distance_right(pos, d, v, qb_list):
        r, c = pos[0], pos[1]
        if c == state.size-1:
            return d
        if len(qb_list) >= 2:
            qb_list.pop(qb_list.index(min(qb_list)))
            m2 = qb_list.pop(qb_list.index(min(qb_list)))
            if d > m2:
                return d
        adjList = [(r-1, c+1), (r, c+1), (r-1, c), (r+1, c), (r,c-1), (r+1, c-1)]
        adjList = [pos for pos in adjList if pos[0] >= 0 and pos[0] < state.size and pos[1] >= 0 and pos[1] < state.size and pos not in v]
        result = []
        visited = [x for x in v]
        visited.append((r,c))
        for pos in adjList:
            if  pos not in state.board:
                result.append(qb_distance_right(pos,d+1,[x for x in visited], [x for x in result]))
            elif state.board.get(pos) == state.player:
                result.append(qb_distance_right(pos,d, [x for x in visited], [x for x in result]))
        result = [x for x in result if x != float("inf")]
        if len(result) < 2:
            return float("inf")
        result.pop(result.index(min(result)))
        return result[result.index(min(result))]

    def qb_distance_top(pos, d, v, qb_list):
        r, c = pos[0], pos[1]
        if r == 0:
            return d
        if len(qb_list) >= 2:
            qb_list.pop(qb_list.index(min(qb_list)))
            m2 = qb_list.pop(qb_list.index(min(qb_list)))
            if d > m2:
                return d
        adjList = [(r-1, c), (r-1,c+1), (r,c-1), (r,c+1), (r+1, c-1), (r+1,c)]
        adjList = [pos for pos in adjList if pos[0] >= 0 and pos[0] < state.size and pos[1] >= 0 and pos[1] < state.size and pos not in v]
        result = []
        visited = [x for x in v]
        visited.append((r,c))
        for pos in adjList:
            if  pos not in state.board:
                result.append(qb_distance_top(pos,d+1,[x for x in visited], [x for x in result]))
            elif state.board.get(pos) == state.player:
                result.append(qb_distance_top(pos,d, [x for x in visited], [x for x in result]))
        result = [x for x in result if x != float("inf")]
        if len(result) < 2:
            return float("inf")
        result.pop(result.index(min(result)))
        return result[result.index(min(result))]

    def qb_distance_bottom(pos, d, v, qb_list):
        r, c = pos[0], pos[1]
        if r == state.size-1:
            return d
        if len(qb_list) >= 2:
            qb_list.pop(qb_list.index(min(qb_list)))
            m2 = qb_list.pop(qb_list.index(min(qb_list)))
            if d > m2:
                return d
        adjList = [(r+1, c-1), (r+1,c), (r,c-1), (r,c+1), (r-1,c), (r-1,c+1)]
        adjList = [pos for pos in adjList if pos[0] >= 0 and pos[0] < state.size and pos[1] >= 0 and pos[1] < state.size and pos not in v]
        result = []
        visited = [x for x in v]
        visited.append((r,c))
        for pos in adjList:
            if  pos not in state.board:
                result.append(qb_distance_bottom(pos,d+1,[x for x in visited], [x for x in result]))
            elif state.board.get(pos) == state.player:
                result.append(qb_distance_bottom(pos,d, [x for x in visited], [x for x in result]))
        result = [x for x in result if x != float("inf")]
        if len(result) < 2:
            return float("inf")
        result.pop(result.index(min(result)))
        return result[result.index(min(result))]
    
    """Get the queen bee distances between the queen bee and all four sides of
       the board. The function handles cases where one or more queen bee distance 
       do not exist (when infinity is returned)."""
    d1, d2 = None, None
    if state.player == 'B':
        d1 = [qb_distance_left(qb, 1, [],[]), qb_distance_right(qb, 1, [],[])]
        d2 = [qb_distance_top(qb,1,[],[]), qb_distance_bottom(qb,1,[],[])]
    elif state.player == 'W':
        d1 = [qb_distance_top(qb,1,[],[]), qb_distance_bottom(qb,1,[],[])]
        d2 = [qb_distance_left(qb, 1, [],[]), qb_distance_right(qb, 1, [],[])]
    if (float("inf") in d1 and float("inf") not in d2) or (float("inf") in d1 and float("inf") in d2):
        return float("-inf")
    elif float("inf") in d2 and float("inf") not in d1:
        return float("inf")
    else:
        d1 = min(d1)
        d2 = min(d2)
        return d2 - d1



source https://stackoverflow.com/questions/77729334/queenbee-evaluation-function-for-hex

Comments

Popular posts from this blog

Prop `className` did not match in next js app

I have written a sample code ( Github Link here ). this is a simple next js app, but giving me error when I refresh the page. This seems to be the common problem and I tried the fix provided in the internet but does not seem to fix my issue. The error is Warning: Prop className did not match. Server: "MuiBox-root MuiBox-root-1" Client: "MuiBox-root MuiBox-root-2". Did changes for _document.js, modified _app.js as mentioned in official website and solutions in stackoverflow. but nothing seems to work. Could someone take a look and help me whats wrong with the code? Via Active questions tagged javascript - Stack Overflow https://ift.tt/2FdjaAW

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype

Why is my reports service not connecting?

I am trying to pull some data from a Postgres database using Node.js and node-postures but I can't figure out why my service isn't connecting. my routes/index.js file: const express = require('express'); const router = express.Router(); const ordersCountController = require('../controllers/ordersCountController'); const ordersController = require('../controllers/ordersController'); const weeklyReportsController = require('../controllers/weeklyReportsController'); router.get('/orders_count', ordersCountController); router.get('/orders', ordersController); router.get('/weekly_reports', weeklyReportsController); module.exports = router; My controllers/weeklyReportsController.js file: const weeklyReportsService = require('../services/weeklyReportsService'); const weeklyReportsController = async (req, res) => { try { const data = await weeklyReportsService; res.json({data}) console