I just started using three.js, but I had a problem in the library, I included everything on HTML file
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>spacemen</title>
<link rel="stylesheet" href="style.css">
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
<script src="https://baronwatts.com/scripts/LegacyJSONLoader.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<!-- processing -->
<script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/MaskPass.js"></script>
<!-- shaders -->
<script type="text/javascript" src="https://threejs.org/examples/js/shaders/CopyShader.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/shaders/HorizontalTiltShiftShader.js"></script>
<!-- https://github.com/a-jie/threejs-geometry-modifiers -->
<script type="text/javascript" src="http://unpkg.com/three.modifiers@2.1.0"></script>
<!-- cannon -->
<script src="https://cdn.rawgit.com/schteppe/cannon.js/master/build/cannon.js"></script>
<div id="info"></div>
<script type="module" src="src/main.js"></script>
</body>
</html>
and even that i got a problem said that THREE.ShaderPass is not a constructor :
main.js:426 Uncaught TypeError: THREE.ShaderPass is not a constructor at main.js:426:13
here is the part of this problem in the JS file :
var SCALE = 2;
var hTilt = new THREE.ShaderPass(THREE.HorizontalTiltShiftShader);
hTilt.enabled = false;
hTilt.uniforms.h.value = 4 / (SCALE * window.innerHeight);
var renderPass = new THREE.RenderPass(scene, camera);
var effectCopy = new THREE.ShaderPass(THREE.CopyShader);
effectCopy.renderToScreen = true;
var composer = new THREE.EffectComposer(renderer);
composer.addPass(renderPass);
composer.addPass(hTilt);
composer.addPass(effectCopy);
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