I have a React Server Side Rendering App. There's a performance issue when images are to be displayed on the page. For an image to be displayed, there's a network call for the image from the server and then it's displayed on screen. For larger images, it takes a while to load the image which is very evident. Is there a way once the request is made to the server and the image is received as response to have the image stored locally and use the locally stored image when needed again without making a network request. I couldn't find any good resource to help me through this one, it would be of great help if you could help me with this one or even point me to a reference!
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Whenever you look at YouTube tutorials or code from this website there is a real variation. Some developers use client = discord.Client(intents=intents) while the others use bot = commands.Bot(command_prefix="something", intents=intents) . Now I know slightly about the difference but I get errors from different places from my code when I use either of them and its confusing. Especially since there has a few changes over the years in discord.py it is hard to find the real difference. I tried sticking to discord.Client then I found that there are more features in commands.Bot . Then I found errors when using commands.Bot . An example of this is: When I try to use commands.Bot client = commands.Bot(command_prefix=">",intents=intents) async def load(): for filename in os.listdir("./Cogs"): if filename.endswith(".py"): client.load_extension(f"Cogs.{filename[:-3]}") The above doesnt giveany response from my Cogs ...
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