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Having issues with collisions, I think the problem is 'for' loops

I have 2 objects in a list and the collision is supposed to start an action but it only works with the first object in the list.

https://imgur.com/a/oJn1GKf

In the imgur link, the first video is the feature that I'm making where when you collide with one of the power up tiles, time slows and you get a choice between speed, an extra jump, and something else I haven't decided yet. But you can see it only activates with the one on the right which is the first object in the list, which I am assuming is an issue with me using a for loop but I'm not sure. This is all of the stuff in the event:

  for i in p_up_rects: 
      pygame.Rect.move_ip(i, - scroll[0], - scroll[1]) 
      DISPLAYSURF.blit(p_up_sprite, i)
      if moves.square.colliderect(i):
        p_up_coll = True
        time_slow += (time_slow_target - time_slow) / 50
        if abs(time_slow_target - time_slow)*100 <= 5:
          time_slow = .005
        if time_slow <= .005:

          #math
          if p_up_scale_timer < 60:
            p_up_outline_r += (p_up_outline_r_target - p_up_outline_r) / 50
            p_up_outline_r = min(p_up_outline_r, p_up_outline_r_target)

            left_up_off[0] += (left_up_off_target[0] - left_up_off[0]) / 100
            left_up_off[1] += (left_up_off_target[1] - left_up_off[1]) / 100

            mid_up_off[1] += (mid_up_off_target - mid_up_off[1]) / 100

            right_up_off[0] += (right_up_off_target[0] - right_up_off[0]) / 100
            right_up_off[1] += (right_up_off_target[1] - right_up_off[1]) / 100

            left_up_off[0] = max(left_up_off[0], -100)
            left_up_off[1] = max(left_up_off[1], -50)

            mid_up_off[1] = max(mid_up_off[1], -100)

            right_up_off[0] = min(right_up_off[0], 100)
            right_up_off[1] = max(right_up_off[1], -50)

          #scaling things
          if made_choice == True:
            p_up_scale_timer += (61 - p_up_scale_timer) / 100

            if p_up_chosen['left'] == True:

              if p_up_scale_timer < 60: # adjusting the scales
                p_up_scale_off_right[0] += (.5 - p_up_scale_off_right[0]) / 100
                p_up_scale_off_right[1] += (.5 - p_up_scale_off_right[1]) / 100

                p_up_scale_off_mid[0] += (.5 - p_up_scale_off_mid[0]) / 100
                p_up_scale_off_mid[1] += (.5 - p_up_scale_off_mid[1]) / 100

                p_up_scale_off_left[0] += (60 - p_up_scale_off_left[0]) / 100
                p_up_scale_off_left[1] += (60 - p_up_scale_off_left[1]) / 100

              elif p_up_scale_timer >= 60:
                left_up_off[0] += (0 - left_up_off[0]) / 50
                left_up_off[1] += (0 - left_up_off[1]) / 50
                
                p_up_scale_off_left[0] += (25 - p_up_scale_off_left[0]) / 50
                p_up_scale_off_left[1] += (25 - p_up_scale_off_left[1]) / 50

            elif p_up_chosen['mid'] == True:
              if p_up_scale_timer < 60: # adjusting the scales
                p_up_scale_off_right[0] += (.5 - p_up_scale_off_right[0]) / 100
                p_up_scale_off_right[1] += (.5 - p_up_scale_off_right[1]) / 100

                p_up_scale_off_left[0] += (.5 - p_up_scale_off_left[0]) / 100
                p_up_scale_off_left[1] += (.5 - p_up_scale_off_left[1]) / 100
                
                p_up_scale_off_mid[0] += (60 - p_up_scale_off_mid[0]) / 100
                p_up_scale_off_mid[1] += (60 - p_up_scale_off_mid[1]) / 100

              elif p_up_scale_timer >= 60:
                mid_up_off[1] += (0 - mid_up_off[1]) / 50
                
                p_up_scale_off_mid[0] += (25 - p_up_scale_off_mid[0]) / 50
                p_up_scale_off_mid[1] += (25 - p_up_scale_off_mid[1]) / 50

            elif p_up_chosen['right'] == True:
              if p_up_scale_timer < 60: # adjusting the scales
                p_up_scale_off_left[0] += (.5 - p_up_scale_off_left[0]) / 100
                p_up_scale_off_left[1] += (.5 - p_up_scale_off_left[1]) / 100

                p_up_scale_off_mid[0] += (.5 - p_up_scale_off_mid[0]) / 100
                p_up_scale_off_mid[1] += (.5 - p_up_scale_off_mid[1]) / 100

                p_up_scale_off_right[0] += (60 - p_up_scale_off_right[0]) / 100
                p_up_scale_off_right[1] += (60 - p_up_scale_off_right[1]) / 100

              elif p_up_scale_timer >= 60:
                right_up_off[0] += (0 - right_up_off[0]) / 50
                right_up_off[1] += (0 - right_up_off[1]) / 50
                
                p_up_scale_off_right[0] += (25 - p_up_scale_off_right[0]) / 50
                p_up_scale_off_right[1] += (25 - p_up_scale_off_right[1]) / 50

            if p_up_scale_timer >= 60:
              p_up_outline_r += (0 - p_up_outline_r) / 100
              if p_up_outline_r <= 20:
                p_up_rects.remove(i)
                if p_up_outline_r <= 10:
                   p_up_coll = False


source https://stackoverflow.com/questions/74587273/having-issues-with-collisions-i-think-the-problem-is-for-loops

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