Skip to main content

Phaser 3 Tetris clone, Game freezes when trying to stack blocks

In the Tetris clone I'm making, I'm only working with single blocks right now and I have been trying to stack blocks in a few rows. Here is the code for the blocks

if (this.active == false){
    this.cube = Math.floor((Math.random()* 7));
    this.testblock = this.physics.add.sprite(608, 32, this.blocks[this.cube]);
    this.testblock.body.immovable = true;
    this.testblock.body.allowGravity = false;
    //this.testblock.body.setGravityY(-100);
    this.physics.add.collider(this.walls, this.testblock);
    this.physics.add.collider(this.p1, this.testblock);
    this.activeBlock = this.testblock;
    this.active = true;
}

this.activeBlock.y = this.activeBlock.y + 0.5;

if(Phaser.Input.Keyboard.JustDown(this.keyE)){
    console.log(this.activeBlock.y);
}

if(Phaser.Input.Keyboard.JustDown(this.keyA) && this.activeBlock.x != 352) {
    this.activeBlock.x = this.activeBlock.x - 64;
}

if(Phaser.Input.Keyboard.JustDown(this.keyD) && this.activeBlock.x != 928) {
    this.activeBlock.x = this.activeBlock.x + 64;
}

if (this.activeBlock.y == 416){
    if(this.activeBlock.x == 352 && this.row4[0] != null){
        this.row5[0] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 416 && this.row4[1] != null){
        this.row5[1] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 480 && this.row4[2] != null){
        this.row5[2] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 544 && this.row4[3] != null){
        this.row5[3] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 608 && this.row4[4] != null){
        this.row5[4] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 672 && this.row4[5] != null){
        this.row5[5] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 736 && this.row4[6] != null){
        this.row5[6] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 800 && this.row4[7] != null){
        this.row5[7] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 864 && this.row4[8] != null){
        this.row5[8] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 928 && this.row4[9] != null){
        this.row5[9] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
}


if (this.activeBlock.y == 480){
    if(this.activeBlock.x == 352 && this.row3[0] != null){
        this.row4[0] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 416 && this.row3[1] != null){
        this.row4[1] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 480 && this.row3[2] != null){
        this.row4[2] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 544 && this.row3[3] != null){
        this.row4[3] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 608 && this.row3[4] != null){
        this.row4[4] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 672 && this.row3[5] != null){
        this.row4[5] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 736 && this.row3[6] != null){
        this.row4[6] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 800 && this.row3[7] != null){
        this.row4[7] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 864 && this.row3[8] != null){
        this.row4[8] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 928 && this.row3[9] != null){
        this.row4[9] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
}

if (this.activeBlock.y == 544){
    if(this.activeBlock.x == 352 && this.row2[0] != null){
        this.row3[0] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 416 && this.row2[1] != null){
        this.row3[1] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 480 && this.row2[2] != null){
        this.row3[2] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 544 && this.row2[3] != null){
        this.row3[3] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 608 && this.row2[4] != null){
        this.row3[4] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 672 && this.row2[5] != null){
        this.row3[5] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 736 && this.row2[6] != null){
        this.row3[6] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 800 && this.row2[7] != null){
        this.row3[7] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 864 && this.row2[8] != null){
        this.row3[8] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 928 && this.row2[9] != null){
        this.row3[9] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
}

if (this.activeBlock.y == 608){
    if(this.activeBlock.x == 352 && this.row1[0] != null){
        this.row2[0] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 416 && this.row1[1] != null){
        this.row2[1] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 480 && this.row1[2] != null){
        this.row2[2] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 544 && this.row1[3] != null){
        this.row2[3] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 608 && this.row1[4] != null){
        this.row2[4] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 672 && this.row1[5] != null){
        this.row2[5] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 736 && this.row1[6] != null){
        this.row2[6] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 800 && this.row1[7] != null){
        this.row2[7] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 864 && this.row1[8] != null){
        this.row2[8] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 928 && this.row1[9] != null){
        this.row2[9] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
}

if (this.activeBlock.y == 672){
    if(this.activeBlock.x == 352){
        this.row1[0] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 416){
        this.row1[1] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 480){
        this.row1[2] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 544){
        this.row1[3] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 608){
        this.row1[4] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 672){
        this.row1[5] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 736){
        this.row1[6] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 800){
        this.row1[7] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 864){
        this.row1[8] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
    else if(this.activeBlock.x == 928){
        this.row1[9] = this.activeBlock;
        this.activeBlock = null;
        this.active = false;
    }
}

I've only programmed these first five rows for testing. The first block is landing just fine, but the game freezes when the second block lands. When checking inspection mode, the error message reads Cannot read properties of null (reading 'y') and for some reason the line that triggers it is

if (this.activeBlock.y == 672)

This is supposed to trigger the landing process of the first row, which already has a block in its space at that point. It's as if the line that triggers the landing process of the second row is never triggered.

I'm certain the block passes over the y coordinate, 608, that triggers landing in the second row. And I'm pretty sure nothing is setting the active block to null again along the way. Can someone tell where things went wrong?

Via Active questions tagged javascript - Stack Overflow https://ift.tt/Dc31zyL

Comments

Popular posts from this blog

How to show number of registered users in Laravel based on usertype?

i'm trying to display data from the database in the admin dashboard i used this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count(); echo $users; ?> and i have successfully get the correct data from the database but what if i want to display a specific data for example in this user table there is "usertype" that specify if the user is normal user or admin i want to user the same code above but to display a specific usertype i tried this: <?php use Illuminate\Support\Facades\DB; $users = DB::table('users')->count()->WHERE usertype =admin; echo $users; ?> but it didn't work, what am i doing wrong? source https://stackoverflow.com/questions/68199726/how-to-show-number-of-registered-users-in-laravel-based-on-usertype

How to split a rinex file if I need 24 hours data

Trying to divide rinex file using the command gfzrnx but getting this error. While doing that getting this error msg 'gfzrnx' is not recognized as an internal or external command Trying to split rinex file using the command gfzrnx. also install'gfzrnx'. my doubt is I need to run this program in 'gfzrnx' or in 'cmdprompt'. I am expecting a rinex file with 24 hrs or 1 day data.I Have 48 hrs data in RINEX format. Please help me to solve this issue. source https://stackoverflow.com/questions/75385367/how-to-split-a-rinex-file-if-i-need-24-hours-data

ValueError: X has 10 features, but LinearRegression is expecting 1 features as input

So, I am trying to predict the model but its throwing error like it has 10 features but it expacts only 1. So I am confused can anyone help me with it? more importantly its not working for me when my friend runs it. It works perfectly fine dose anyone know the reason about it? cv = KFold(n_splits = 10) all_loss = [] for i in range(9): # 1st for loop over polynomial orders poly_order = i X_train = make_polynomial(x, poly_order) loss_at_order = [] # initiate a set to collect loss for CV for train_index, test_index in cv.split(X_train): print('TRAIN:', train_index, 'TEST:', test_index) X_train_cv, X_test_cv = X_train[train_index], X_test[test_index] t_train_cv, t_test_cv = t[train_index], t[test_index] reg.fit(X_train_cv, t_train_cv) loss_at_order.append(np.mean((t_test_cv - reg.predict(X_test_cv))**2)) # collect loss at fold all_loss.append(np.mean(loss_at_order)) # collect loss at order plt.plot(np.log(al...