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BabylonJS Lathe Shape Update

Has anyone come across a method to update the shape and/or other options in a lathe mesh? Currently I'm just redrawing them, but every update called on it just creates a new one, and disposing it is not working.

What I want to do is basically just:

this.lathe.shape = pointArray;

But I don't think there is any way to access it or set it.

I have tried this method of disposing and building a new mesh and it doesn't work and is not ideal for what I'm trying to do:

this.lathe.dispose();
this.lathe = BABYLON.MeshBuilder.CreateLathe(...);
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